![]() ![]() It then continues with the now ever-present "What is an RPG" section, and I'm pretty sure most of us here know what one of those is by now, so we can just move on from there. And for those who aren't familiar with either? Have a look anyways, you might find something that interests you. To the long-time RPGamer, you may have heard about how the thing works and maybe the cover blurbs gout you thinking, but you have assurances that this game presents itself clearly and the mechanics resolve quickly, and you might find the rules useful for things not-anime as well. ![]() To the anime fan: Yeah, it's pretty easy to see why this might've got your attention, but don't worry about the rules- they're easy enough to pick up and build your character right out of the box without too much trouble. So, the game begins by addressing the three sorts who may have been interested in picking up the game. Seeing as I have both books, I will be doing comparisons when appropriate. The revised version of the game was made, it seemed, mainly to smooth out all of the rough edges of the original product while keeping the system working basically the same as it had right from the start, meaning that there was some consolidation of systems that were deemed to be redundant, adding more examples of certain enemy types, and so on down the line. The first edition of OVA was released in 2005 to some very strong reviews, but that wasn't really the end of it, thanks to a Kickstarter campaign that met all its goals in about three hours. OVA is a "generic" anime-flavored RPG written by Clay Gardner. So, by this point I've made it no secret at all that I tend to prefer running games that delve a bit into the animu side of things, so I think it's about time that I covered one of the very few "generic" systems that I actually like. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |